Exporting VR


1. ROOMSCALE

OCULUS

1. Download Oculus Utilities from Asset Store
2. Check VR enabled in XR Settings (Under File>Build>Player settings)

Now you can view it on a Rift

HTC VIVE

1. Download STEAM VR from Asset Store
2. Under XR Settings add VIVE and make sure it's on the top of list.
3. Under STEAMVR> Prefabs> Drag Camera Prefab into your scene, unchecking the Main Camera to disable it.

Now you can play your scene on the Vive

NOTE: Interacting with the contollers on either system is programmed before


ANDROID

Android supports GEAR & CARDBOARD:
1. Download Android SDK & Java Development Kit... Follow instructions HERE
2. Create an Oculus accound and generate an OSIG File HERE2 that you will put in ASSETS/ Plugins/ Android /
3. Player Settings / Title and Image / Reverse Name convention in Bundle Identifier / In Target, I believe Minumum level is 19 "KitKat"
4. Under XR Settings add OCULUS (for GEAR) or CARDBOARD for Non GearVR Android phones.


iPhone

Only thing we can do here is Cardboard
1. Make sure you have the latest xCode / iOs & Unity installed
2. >Player Settings / Title and Image / Reverse Name convention in Bundle Identifier
3. This wll launch xCode (you used to have to be an Apple Dev but I dont think that's true anymore)


Copyright © 2015 · All Rights Reserved · ♡8.us